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Photo-a-Day 2009

Well, it’s over.

All in all, that was a fun experiment. I think if I were to redo it, I would be less strict with the “one photo a day” rule. When you start out, there are a lot of interesting subjects — but about halfway through you start to realize that having a 9-5 desk job isn’t the most conducive environment for creative photography. There are more than a few cases throughout the year where I had to take two or three photos from one day, and spread them out over multiple days.

Having said that, though, it made me more aware of my camera. Things I probably wouldn’t have bothered photographing before suddenly became very important. Above all, that spirit is what I want to take from this project into the future.

A lot of the pictures I took over the year weren’t that special, but there are some I’m particularly fond of. For example, around the same time each month, I took a picture looking out at the same spot from my apartment’s balcony, to show the progression of seasons.

In addition to those, there are some specific photos that I think turned out well. I think I will close out this post, and this project, with that list:

1/1/2009 1/26/2009 1/29/2009
3/20/2009
4/6/2009 4/20/2009
5/2/2009
6/24/2009
7/31/2009
8/22/2009
9/18/2009
11/26/2009
12/5/2009 12/6/2009 12/14/2009 12/25/2009

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What happened to the music?

So, the Zune HD came out recently.  I’ve been keeping a close eye on it, because ever since it was announced, it seemed like an intriguing product – or at least more interesting that then previous Zunes.

I have to admit that I haven’t had an opportunity to use the Zune HD yet – I’ve only seen video demos and read reviews.  And the impression I get is that this is a very 1.0 product.  It’s rough around the edges (like the web browser) and the decision to display ads for twenty or so seconds before an app starts is boneheaded, stupid, ignorant and other unpleasant adjectives.

Still, there are a couple of things I like about the Zune HD, which essentially shift the focus back to music.  And this is something that seems to be brushed past in everything I’ve seen.

The biggest complaint I see against the Zune HD is lack of apps.  To quote David Pogue:

Of course, there’s an elephant in this particular room, and it’s called the iTunes App Store. At this point, those 75,000 free or cheap add-on programs, which you can download directly to the Touch, are a juicy attraction indeed.

Oh, the Zune has an app store, all right. As of today, there are exactly nine programs in the Zune App Store. Not 9,000 or 900 — nine. A calculator. Weather. A Space Invaders game. Woo-hoo.

iPod.  Zune.  What are these things?  Music players.  But what happened to the iPod?  The latest touch was advertised as a game console.  The latest nano was advertised as a Flip-like camcorder.  But what about the music?

Apple seems to think they’ve done everything that’s necessary with music.  But if there’s one thing this Zune does, it’s that it proves them wrong.  Based on what I’ve seen from both the player, and the software, the experience of playing your music is enhanced.  The first, and arguably the less important, are some very impressive visuals when playing music.  Album art, exclusive artwork, etc gives a nice presentation to your music.  I say it’s the lesser because it requires you to stare at the player to appreciate.  And just like Apple’s new LP feature, it’s questionable how much people actually do that.  After all, it’s about the music, not what’s going on with the player.  Still, it’s a nice touch that enriches the experience.

The second is the Zune pass.  There is nothing like this in iTunes.  For $15 a month, you can listen to as much music as you want.  Big deal, right?  After all, a common complaint of this is that once you stop paying, any music you haven’t purchased goes away.

But that’s not why you subscribe to this thing.  No, the reason you subscribe is to discover new music.  To listen to a new artist or a new album as much as you want before you decide whether you want to commit to it or venture further.  Suddenly, a feature like Apple’s Genius becomes so much more interesting and valuable.  Sure, sometimes it can be nice to rediscover your own music, or listen to playlists that seem nicely constructed.  But there’s nothing like discovering a new artist that you’ve never heard of, and fall in love.

But this is ignored.  No one seems to care.  This is the entirety of Pogue’s mention of Zune Pass:

Music is still at the Zune’s heart, especially if you sign up for Microsoft’s $15-a-month, all-you-can-download music-store plan. Now, you could argue that those subscriptions are something of a ripoff; the day you stop paying that monthly fee, you lose your entire music collection.

The Zune Pass, though, eases the sting: You get to keep 10 songs a month forever (90 percent of Microsoft’s songs are not copy-protected). Better yet, you can listen to your infinite playlist by logging into Zune.net from any Mac or PC, anywhere you go. If you listen to a lot of music, this deal is becoming irresistible.

In comparison, he spends twice as much space complaining about the lack of apps.

Okay, so, let me make one thing clear: apps are awesome.  I own an iPhone, and the app store is what makes an always-connected device even more connected, and even more important.  For an iPod touch, Apple is right that the games are the most important type of app for this device.  Other apps, most of which utilize a network connection, are nice but not as important, as the iPod touch isn’t always connected.

And that’s the point I’m trying to make.  Yes, apps are great.  Yes, Apple’s app store has redefined the functionality we expect from our connected devices.  But iPods and Zunes are about MUSIC.  And I see more value and innovation on that front from Zune than the iPod.

What happened?  The iPod reinvented our love of music.  Now we’re supposed to shoot video instead?

I’m not sure if the Zune HD is a killer device, but it’s a step in a direction that Apple hasn’t taken, and I look forward to what might be coming in future.  Microsoft could most definitely mess this up, and it might even be expected.  But I needed to make note of what impressed me, and I hope Apple is paying attention.

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Photo a Day: July

Hard to believe July is already over, but it is. And here are the pictures to prove it. My birthday and Otakon were the highlights this month. Enjoy!

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Photo a Day: May

I’m a bit late on this one, but May’s Photo a Day is complete and ready for viewing. As spring turns into summer, the wildlife comes out. We saw a couple good movies too.

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Photo a Day: April

Finally got all of April’s pictures uploaded.

This month spring arrived, much to the chagrin of my nose. Lots of flowers, trees bursting with leaves and beer. Er, well, I guess that doesn’t have much to do with spring, but there was a lot of beer & food this month too.

And of course, April 30 saw the release of the Windows 7 Release Candidate. It looks great, but my video card and/or drivers seem to cause some minor Aero hesitation when closing windows. Very annoying, so I’m still trying to decide whether I want to start using it full time or not. Hopefully a future driver update will resolve it. Other than that, I really love the look of the OS!

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Photo a Day: March

Is it really April already? Wow. Well, the complete month of pictures for March 2009 is up. This is where my car passes 100,000 miles. Then I say good bye to it. Then I say hello to a new one. And some other stuff happened. It was a busy month!

Again, to my old car: thank you for all your faithful years of service. I wanted to retire you while I could keep happy memories of you, and not see you dead on the side of the road.

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Prince of Persia

Since there was no demo of the game available on XBL, I figured I would rent it to try it out. The reviews sounded promising, but I’ve put too much stock in reviews in the past only to get burned. So renting seemed like a good solution.

I’ve actually enjoyed the game quite a bit. I suppose I should mention that this game is fundamentally different from all the previous games, so that may upset some. I haven’t played the earlier games, so it hasn’t bothered me so much. But having said that, if you keep an open mind, and treat this game more as an “inspired by” than a sequel, it has its charms.

Also, if you’re looking for a challenge, this game isn’t it. I tweeted a few days ago that Prince of Persia is like “Assassin’s Creed Lite” — and that still is my feeling. It’s as if they took the essence of Assassin’s Creed and boiled it down to its essential parts. Your character can do a lot of acrobatic moves to get around the game world. The battle system is essentially comprised of a series of buttons that you press together to form combos. The music is beautiful and non-invasive. In certain environments, the sounds are atmospheric and realistic. And it’s easy.

The only thing that seems to be a little light (i.e. disappointing) so far is story. There are two main characters, and, at the moment, are pretty much the only humans in the game. All dialog is between the two, which is all at once entertaining and annoying.

On a purely sensory experience, Prince of Persia seems worthy of a purchase if the game is on sale. It may just be that I haven’t played far enough into it, but if I use other reviews as a guide, then it would seem like the game does lack some depth. But, you know, I like beautiful, immersive games. And so far, Prince of Persia has delivered that nicely.

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Photo a Day: February

Just a quick post for those who are interested: all photos are up for February 2009. Deer in the dark, a face in the clouds, and the end credits of GTA IV are some of the highlights. Thanks for looking!

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Coraline

Over the weekend I saw Coraline with ndoto and syerubi. What an amazing movie! I’m not sure how high I would rate it relative to other movies I’ve seen, but it was a very enjoyable ride. It is similar in concept to Alice in Wonderland, but instead of exploring outside weirdness, this movie takes you on a journey through inner fears and worries. The plot didn’t blow me away, but the movie on the whole was a unique package of characters, environments and music. Highly recommended.

One other thing of note, however, was that the movie is available in 3D at some theaters. Since one of those theaters was nearby, we decided to check it out. I’m glad we did! I had seen some of the technical demos of this type of 3D before, but nothing quite this sophisticated. As others have noted, the 3D isn’t used as a gimmick (unlike some of the movies in the trailers…) but instead adds depth and realism to the movie. The best comparison I can think of is that it is like watching a Broadway show instead of an image projected on a flat screen. Things didn’t pop out towards the audience like commercials so frequently depict — the depth went behind the screen, and it was a stellar effect.

My only complaints are that the glasses got a little annoying 2/3 of the way through the movie, and the lenses sort of dim the vibrancy of the picture. The latter isn’t such a bit deal since the movie is rather dark to begin with. But both things were noticeable, and were a distraction which you wouldn’t get with a normal movie. Having said that, though, the benefits outweigh the drawbacks, so if you can see it in 3D, do so.

And failing that — at least try to see Coraline in theaters. It is a larger-than-life tale that suits the (really) big screen.

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Thoughts on GTA IV

It wasn’t that long ago that the following thought entered my head.

“Wow. I might actually finish a GTA game.”

You see, I never got too much into the GTA series. And Lord knows, I tried. GTA III, GTA III: Vice City, GTA: Liberty City Stories — I played them all. Or rather, I played them for a couple of hours, which is about how long it took to get to an “epic” mission, which would be too difficult for me to complete. At that point, I would switch to just taking advantage of the open environment these games drop you into — taking on the taxi cab missions, for example. Or doing what I could to attract police attention and then attempt a daring escape. But those things only hold your interest for so long.

So you might be wondering why I kept buying the games. Well, I rather naively thought that each version would somehow fix the annoyances of the earlier versions. But more than that, I liked the concept of the games, and appreciated the work that went into them. I wanted to progress, I wanted to enjoy them. But I kept running into a brick wall.
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